Upload and share mods
Add BeamNG maps and vehicles to your cloud library, manage it, and publish a mod to the public repository with a shareable link.
Your Mods library holds the maps and vehicles you use in OpenBeam Cloud. It belongs to your account and is available in every session.
Upload a mod
- Sign in to OpenBeam Cloud and open Mods.
- Under Upload mods, drop one or more
.zipfiles, or choose Choose files. Use BeamNG map and vehicle archives. - Each file shows Uploading, then Storing, and appears under Your library when it's done.
In a running session, open the player's Content panel to load a map or spawn a vehicle from your library. See Load maps and vehicles in a session. You can also upload from that panel while you play.
Limits
You can keep up to 50 mods, using up to 10 GB in total, and each mod can be up to 4 GB. If a file is too big or your library is full, the upload tells you before it starts. Delete a mod to make room.
Download or delete a mod
Each mod in Your library can be downloaded again or deleted. Deleting removes it from your library and from storage, and disables its public links if it was shared.
Share a mod publicly
Every upload starts Private. To share one:
- Choose Publish on the mod and confirm. Only publish mods you have permission to share.
- Choose Copy link to copy the link to its public page. Anyone with the link can view and download the mod, without an account.
Published mods also appear in the OpenBeam game's Mods Repository, where other players can browse and install them.
To stop sharing, choose Make private. That removes the listing and disables its public download links. Copies that someone already downloaded or installed stay with them.
Publishing doesn't copy your file anywhere else. It changes who can download it, and OpenBeam checks that the mod is still public on every download.